Shipping

Shipping

Shipping items in game can be a hassle.  Things vary in sizes and quantities, you need to have it in the right stations to use it, and the three hangars of your ship hold, item hangar, and ship hangar is confusing!  The Asset Inventory can be even more challenging.

Good news is that you can generally PAY to have someone move something from one place to another.  The major trade hub in the game is Jita, and if you can't sell it in jita, you can't sell it anywhere.  So most of the low, null and wormhole groups have regular 'runs' to jita to pick up stuff and bring it out.  To do this, you end up making a contract to someone to ship it for a price.

The pricing can vary, though some have websites that make easy to ship things out.

So, if you're joining a null sec group, consider moving your stuff to jita first, then you can ship it out to their home station.  You can't generally ship fully fit ships though, you could use signal or noise filaments with a cloak fitted to move those.   Read more about Asset Safety on how to do that!

Note, most null sec groups have War Decs if you go near Jita, and you will die if you fly a ship near jita if there's a war dec on.  So don't do it, use a jita alt instead!

You use shippers to save time AND money.  If you try to ship it yourself, and you die, you are out the entire amount.  Returning vets especially, pay professionals to move your stuff!

Note, your Jita alt can also save you a lot of money by having good skills and standings.  Check out my Trading 101 page.


If moving an small stuff yourself or an expensive pod, please refer to Pods section.

But I'm not in Jita!

Your Jita alt can be!   Make a new character, depending on if you are alpha or omega.

Consider doing all *3* set 5 of Career agents as the Jita alt.  Going to these systems and doing them gives you a lot of caldari standings.

Then do the SOE arc, which gives you faction standings.   Pick caldari.  done.

Train Accounting 5.   Train Broker Relations 5.  Train Contracting ... 3?   Retail ... 4?  Done.

More hints and tricks on turning in tags for money in: Caldari Standings 

And making a jita alt in general in: Trading 101 

Fast Gif

See bottm for slow gifs!

Shipping instructions, long way!

0. Find your shippers.  This is usually asking your corporation.  This varies from corporation to corporation.

That's it.  Hopefully this long explanation helps some people!

Note, you cannot Jump freighter ship containers.  This includes cargo containers, Mobile Tractor Units, Mobile depots, or any fit ships.  This is because JFs use something called 'double wrapping' to hide the value in high sec.  This double wrapping cannot be tripled wrapped, which is what attemps to happen if you include a can.  If you do this, you might get a failed shipment.

Or this video from my Trading 101 and Industry page.

High sec Hauling

Hauling stuff for other people usually LOSES you money due to your inexperience and the collateral requirements.

You can request people move your shit, but it usually is VERY expensive.

Black Frog will move up to 1 billion isk of volumes up to 340k for 250 mil.  https://red-frog.org/black_calculator?start=Perimeter&end=Jita&collateral=1000000000  There are lesser groups that might do it less.

Mostly, if you offer 1 mil per jump, SOMEONE might move it.   If you offer 10 mil a jump, someone WILL move it.

Make *SURE* your collateral is ABOVE the cost though!

Other alliances

I cannot speak for other alliances current practices with shipping services, but I know they have them.

Goons - https://www.imperialtranscontinentallogistics.com/#!/page/get_welcome seems to be one of the goon shipping services.  variest between 600 to 1600 per m^3, with a lot of newbie blocked routes though.  They have a lot of long haul distance due to delve's location.

Brave - https://wiki.bravecollective.com/public/alliance/logistics/jf/how-to-use This seems to be one of brave sites on calculation.  They are doing 400 to 800 per m^3 on brave little toaster.  They seem to cover most of their routes.

Init - https://freight.init-alliance.org/fweight/quote/ Jita shipping for 650 m^3, it looks with init freight.  Could be others.

Want yours in here? let me know!

Pandemic Horde

If you didn't know, there is easy shipping from jita.

Watch this gif https://imgur.com/gallery/1WynqCb has how it works and https://www.pandemic-horde.org/forum/index.php?threads/industry-buyback-freight-megathread.3759/  has the shippers.

I tend to use darkhorse. If a full blown jita alt is too much, fly to Paala in a shuttle and remote order it.  Stuff will show up generaly next day.  NEWBIES, DO NOT HAUL IT YOURSELF

Shipping disclaimer

This is Kismeteer's own assessment of shipping services, and does not reflect on the different shipping owners negatively, it was purely an exercise in showing shipping company's performance and making it easier to explain this to new players.



Last checked August 19th, 2024.

Buyback services

Different groups have different buyback services.  https://www.pandemic-horde.org/forum/index.php?threads/industry-buyback-freight-megathread.3759/ has the horde ones, though most are in https://www.e-351.com/buyback.  You can make money selling to these as an alpha character due to lack of taxes.   It can be even cheaper than shipping to jita sometimes.  Let me explain!

Let's say you have 10 intact armor plates.  https://janice.e-351.com/a/4CWEWP is the janice link  These can be bought by a couple different buybacks in horde, all of which have different 'rates'.

You could also ship these to jita.   So let's do some math:

This is a completely different story if you are alpha too.

So, take advantage of buy orders if you find them to be favorable!  It's just math stopping you.  Trading 101 has details on cutting your tax rates, along with raising your Caldari Standings to cut your taxes further.

I want to start my own shipping services!

Okay smart guy, I gotchu. :D  You can eaisly move 10 mil thing and below in a t1 hauler, though someone might kill you in high sec without thinking about it much.  MUST be omega to do this.

If you want to move big volume with big money, first, you need at LEAST a t2 hauler.   You cannot safely move things in t1 haulers that are bigger than 1.6k m^3.  You COULD move them in an instant suensis, but even those get ganked.

Iteron mark v losses - https://zkillboard.com/ship/657/losses/ - 16 bil, 12 bil, 8 bil.

Sunesis losses - https://zkillboard.com/ship/42685/losses/ - 5 bil, 4 bil, 4 bil... etc.

Even with a Bustard, can get caught: https://zkillboard.com/kill/125260672/ 

Just trust me, you need great mechanics, a stable internet connection, and focus.

I'll focus on the Caldari line of haulers which have the most cargo space but are slow, though I mostly use the Gallente one because the subtypes are so good. Minmatar are the fastest to align but have the lowest cargo, while the Amarr have the slowest align but the most tank.


On the low end, you're using the t2 haulers to move stuff safely between places.  Need a route, often a scout too.

On the large end, you are using the Jump Freighters.

Jump Freighters

Thank you so much to Astral and Mr Tingla for help with this guide.

CANNOT do this while war dec'd or in a null sec alliance that is war dec'd.  If you are doing your own structure, have some other shell corp anchor it so you cannot be war dec'd.

First, you need a fit.  You need, a LOT of capital to do this, like 20+ bil.  You need caches of ventures and cynos, along with liquid ozone, spare fuel, and cans to organize things.  Learning Double wrapping can help, a lot, but won't protect you in the long run.  https://forums.eveonline.com/t/plastic-wrap-and-contraband/86446 

CCP added something called Lancer dreads in 2024 that can catch your Jump Freighter if you warp to a low gate without a scout.  It does a massive stream of damage aimed at something, and you take damage as you land.  But also, it stops you from being able to take a gate.  So while you're stuck in the gate due to the lance, they can just kill you.  So you need to fully land and jump before the lance goes off.  a fancy zkill search - https://zkillboard.com/asearch/#{%22buttons%22:[%22togglefilters%22,%22recent%22,%22rolling%22,%22attackers-and%22,%22either-and%22,%22victims-and%22,%22sort-date%22,%22sort-desc%22,%22page1%22,%22allinvolved%22],%22attackers%22:[{%22type%22:%22groupID%22,%22id%22:%224594%22}],%22victims%22:[{%22type%22:%22groupID%22,%22id%22:%22902%22}]}  can show you where they might be operating, but anyone being lazy WILL be caught.

Again, if going through high sec, need hyperspatial lows to take the low sec gate, and suggest bulkheads when travelling high sec.   Going through JF, can use ore cargo expanders or fuel reduction ones, but are stuck with how much stuff you're taking into high sec anywa.  You need mid-grade Ascendancy implants to make sure you land on a gate in 15 seconds to avoid being lanced by a dread.  You can use WS-618 instead of the ascendancy omega as well.  High-grades preferred.

Use a straight forward route:  Null sec - Jump to Low sec, always structure to structure.   Low sec direct to high sec, never take a Null or low gate to save on fuel.  Exiting high sec is easy, anywhere in jump range of jita.  Jump out of jita, can be max cargo.

Only cyno to friendly citadels (raitarus are super cheap).  Someone could remove your access while you jump in.  Use the structure browser to make SURE you have docking access before going there in your JF.

You dock first. You never warp to gate directly because you could get caught by the 'cannot tether' after a jump in by a super capital.

If jumping to an NPC Structure, make sure you won't bump before your session timer ends.   https://forums-archive.eveonline.com/topic/303080 has a guide on picking a good spot.

If doing this from an NPC structure, always align to a gate first, never warp, because someone might jump in a super cap to try to insta blap you while you align.  If they jump in, you dock right away, do not have time to cancel warp.  They can jump in, target you, and kill you before you even cancel your warp.  Note, you can EASILY get killed by lancer dreads if using NPC structures.

Make sure your friendly structure is on the SAME GRID as the gate you're taking, and directly aligned to it.  You have 15 seconds to warp and land before a lancer dread can get to you to kill you.

When aligning off a gate, you can use something like a newbie corp webbing ship (just duel beforehand, or just get kill rights), but realize these are easy to kill too.  This can make it faster to warp off.  You could use a Hyena, but insta kill those easily, so a tanky huginn might be better, anything with enough range.  You web at a speed that will get you to 75% of your top speed. 

You need to make a bookmark INSIDE the gate to make sure you take it, as well and don't bump.

Bombers are also a concern in high sec, as a bomber wing can decloak and destroy your jump freighter, without warning, so having an exit cyno LIT and READY is important!  More than one is even better.  You could use the new Mobile Cyno Beacons, but they're 50 mil a pop while a spare char with a venture or tanky sigil is cheap.

Final destination, again, always have a docking spot already bookmarked.  Don't want to be caught off the structure.

Past this, there past is littered with mistakes.  So just be slow and careful.

When in doubt, try working with an existing shipping company to make sure you're doing the correct steps, everyone has their own method and examples of success.

Moving via Titans

This was the discord ping I made for shipping from x47 to 93pi.

With this new age of actually moving, for those who have never done a move op, it's really straight forward.  We're moving from x47 to 93pi.  If you get confused, talk to the fleet in local or find an NBI to help you.


## Moving current ships:

* Set your death clone to x47.   Zealot doctrine moves to G-O, like your dragoon.

* Get in your biggest ship.  Like your battleships.  Get in your best 'clone' too.

* Fill it full of ammo or extra modules.   It's important to organize your hangars.

* Join the move op fleet.  Sort by Boss.  Join that boss's fleet.

* Get undocked and keep at range 1k on the titan.

* When animation goes up (Need 'effects' on in display options), you right click and jump.  Or do the radial menu.

* Approach the second titan.

* Wait the jump fatigue timer, it's a red ring that ticks down in the top left corner.

* Take second titan.

* Dock in new keepstar home of 93pi.   *UNLOAD YOUR SHIP OF AMMO AND JUNK*

* Eject from your ship.  Check your clone under Character sheet Augmentations.  Install a new clone, jump to that clone to save your augmentations there.

* Once you've confirmed your clone is empty, can go to character sheet | Character | Self destruct to be ready to move a new one.


## Moving items and OLD ships:

* Control-a to select all, or shift click on first thing, shift click on last thing.

* Right click, and repair everything.  (Repair in NPC costs money, repair in PC owned costs zero)

* Right click and repackage.  This destroys rigs on ships, but makes them easier to ship via jump freighter.

* Figure out which is moving from x47 to 93pi.   Figure out what is moving to jita.

* Jita stuff, right click, and use the normal shipping procedures.  https://www.pandemic-horde.org/forum/index.php?threads/industry-buyback-freight-megathread.3759/ has the groups that do it.

* We'll have an x47 to 93pi shipper soon, I'm sure.  I've asked Dark Horse to add it, we'll see.


That's it.  Confused? talk to us!

Moving via caps

This document was made to help Pandemic Horde to move from R1o to MJ-5.  Other corporations might do this differently.


Greetings, this is your Eve Tip of the Day.


So, you had a campaign that you're done with. Hope you had fun while you were there, but lets get home! Always more to do in Eve Online. Well, there's a couple things you need to do.


1. Get your ships 'packed'. Rename it with your name, just in case you need a carrier to carry it. Ammo can fit in them, can take that with easily by putting that in the ship itself. Anything that isn't rigged can be packed to be shipped out.

2. Ship your extras. Ship your extras to either safety to jita. Right now, they're asking us to ship things to Irmalin. Shipping is super easy and WAY easier than taking it with us.

3. Destroy bulky ship or 'asset safety' when we leave.

4. Anything left behind can be asset safety'd later, or will happen automatically when goons kill the keepstar. This will show up in low sec, and you'll pay 15% to get it out of hock.

5. Figure out what is your last ship in the area. This needs to be a combat ship. Wacky things happen during evacs and we've gotten some huge kills by people being stupid. Let's take advantage of that.

6. Be there for the gold pen. This is a no-brainer. My 90/10/1 rule is in full effect here, expect something fun. 🙂


In the DEF discord, there is an SMB channel, this lets you find a capital pilot with free ship maintenance space. This lets you easily ship things back home, we have lots and lots of space there, just takes a bit to find a good person to do it for you.



Your Eve Tip of the day.


Pack. Rename ships.


Check SMB channel in Def discord.


Talk to the person, only the ones in that channel are trusted.


Get them your ships.


Edit: First day of deployment, just get a shuttle, import new ships there, easy. :D


https://docs.google.com/presentation/d/1veA0uvjXKqXMfALkJHGFF428j6rtx1MlGtw3WAwDzIg/ has a more full presentation on how moving day works.

Eve Online Moving Day!

Slow Shipping GIF

VERY Slow Shipping gif