Incursions
Incursion running
Incursion running involves using battleships and logistics ships to run the same site, 4-10 times an hour, and basically print isk. It's high skill point, high effort, high attention, and high boredom. It's very, very repeative. I do not recommend it unless you absolutely need to. Injecting to join them is a really bad idea as well. You can use it to get omega as an alpha, but Making Omega this way is a great way to burn out.
After all is done, you will have some isk and a TON of LP. You then need to convert that LP into isk. This can be sometimes challenging. concord LP can be converted into most of the faction's LP.
Incursions Inside Pandemic Horde
Greetings, this is your eve tip of the day on incursions. Thanks to Dynomike Holt for the idea!
Sansha incursions take over space covering an entire constellation. When they first invade, the incursion has a very high strength. Unaided, these incursions last 8 days, and will go from Established, to Mobilized, to Withdrawing. By completing sites, you get the influence to zero, and the negative reduce. Then kill the mothership. Once it's completed, it's over, and the incursion will spawn somewhere else in space.
This comes in 3 flavors, 5 total.
1 High sec incursion. These are popular among high sec missions runners. These are easy to join with groups like `Warp to Me` (WTM), `The Ditanian Fleet` (TDF), and others, see the wiki for links to their sites. This is a good way to make money and LP, but it's VERY boring.
1 Low sec incursion. These are not popular to run, but the final blueprint the mothership can be very expensive!
3 Null sec incursions. We (horde) have an open group called Beancursion to run these. https://www.pandemic-horde.org/settings/groups/open
These sites come in 5 types. The sites run like PVP fights.
Scouts - 3-5 people, but usually uses very expensive ships to run fast.
Vanguards - 10-15, need organized fleet to run, most common.
Assaults - 20-30, very hard, better pay, run slower.
Headquarters (HQ) - 40-60, very hard, requires full PVP fleet, with 120km range.
Mothership - 40-80 people, drops a BPC.
And the negatives:
In low and null, **all gates** should be considered 'camped'. Incursion rats replace the normal rats in the area, and some scram, some neut. TOADS is the abbreviation for rats that tackle (Tama, Outuni, Auga, Deltole, Schmaeel) Note, no scram, so can still align out and MJD.
Cyno jammers in place, covert op cynos still work.
CONCORD bounties are cut by 50%.
Resistances reduced, by up to 10% to 50% depending on the site you're running.
These reward you in a lot of isk and concord LP, which is unique.
Have questions inside horde? Join Beancursions!
Incursion groups outside horde
https://wiki.eveuniversity.org/Incursions has the full list of incursion groups, which I have replicated here. (Sorry for outright theft here)
EVE Rookies Incursions - Newbro friendly incursions community. In-game chat channel: Eve Rookies Incursions
Warp To Me Incursions (WTM) - Shield tank incursion community. In-game chat channel: Warp To Me Incursions
The Ditanian Fleet (TDF) - Armour tank incursion community. In-game chat channel: TDF-Official
New Galaxy Age (NGA) - Russian incursion community. In-game chat channel: New Galaxy Age
TLA Incursions (TLA) - Mixed Armor/shield community. In-game chat channel: TLA Incursions
Contingency Incursions - Armor tank incursion community. In-game chat channel: Contingency Incursions